Hi,
it was quite long time since my last post, i ported POV-Ray (a free popular Raytracer) to GP2X lately and got some strange comments from the gp2x community, this port was firstly personnal, i wanted to see if POV-Ray was really cross-platform and tried to help peoples who want to port it. (some peoples wanted to port it to iPhone and such on POV-Ray mailing list but failed)
After i compiled successfully POV for the ARM based open-source console GP2X i wanted to do a fully functionnal render preview, after that i released it for gp2x but got weird comments from the community like “you are crazy” or “who will use it?”, it’s ok for the first kind of comment, since i am.
I don’t understand the second kind of comments, so i will try to say in what this port can be usefull (though i don’t guarranty it will be usefull for all peoples of course…):
First, quick testing purpose, i use it and WILL use it for almost all future POV-Ray GFX, i found it really usefull to tweak my scene quickly anywhere when i got bored, even with no keyboard, the language used by POV-Ray is very simple and scene are just matter of a few parameters/keywords, even on more advanced projects, also some peoples trust it will take hours of rendering on a 200mhz processor but you know what, POV is a Raytracer, and have a load of parameters to save time on render, do you imagine to launch a high quality rendering at every modification of a complex scene? No and POV-Team know it better than anyone, you can tweak your render to spare time, removing aa, setting ray lenght etc…
Second, what about of the WOW-3D-CUBE²-LIKE-ENGINE but with no games for it (Yeti3D), just a demos who do the job very well but it will be removed after 10seconds… and the guy who do it take some day to tweak it (POV was ported in 3day) just for… nothing, be realist, i don’t pretend my port will be usefull to anyone but it is certainly more usefull than a 3D Engine with no games who use it.
