Quick made songs

Hi, here is two new songs done in Renoise 2 in 1h or so, no effects or automations used (also crappy mastering, but you’ll notice it :), samples used are from Arturia synths, “syntechtique” is a trance like song and “pingutek” a funny technoid piece about the anime character “pingu” with sampled voices.

Syntechtique mp3 198kbps download

Pingutek mp3 198kbps download

Also checkout this album on Jamendo, this is a little experiment with Ableton live 7 LE to make an album in 8h with just randoms patterns of melody and beats, funny how it sound good on some tracks but however the album is very repetitive…

You can also download it directly packed in an archive here (61mb).

GenWv album

The Pirate Bay

Hey,

i uploaded some new smalls torrents to Pirate Bay this week, you can get all of them here: https://thepiratebay.org/user/Grz-/

There is two classic adventure games packs from Sierra/LucasArt and one comic i scanned a while ago, check it out!

By the way, i was so pissed of with my release of POV-Ray this week than i stop completly programming for a while (at least releasing new “USELESS” stuff) to do more interesting things like music. (i discovered Rebirth lately, a software synthesizer which try to emulate two Roland TB-303 synthesizers, a Roland TR-808, and a Roland TR-909 drum machine and sound FUCKING very good!)

POV-Ray on gp2x.

Hi,

it was quite long time since my last post,  i ported POV-Ray (a free popular Raytracer) to GP2X lately and got some strange comments from the gp2x community, this port was firstly personnal, i wanted to see if POV-Ray was really cross-platform and tried to help peoples who want to port it. (some peoples wanted to port it to iPhone and such on POV-Ray mailing list but failed)

After i compiled successfully POV for the ARM based open-source console GP2X i wanted to do a fully functionnal render preview, after that i released it for gp2x but got weird comments from the community like “you are crazy” or “who will use it?”, it’s ok for the first kind of comment, since i am.

I don’t understand the second kind of comments, so i will try to say in what this port can be usefull (though i don’t guarranty it will be usefull for all peoples of course…):

First, quick testing purpose, i use it and WILL use it for almost all future POV-Ray GFX, i found it really usefull to tweak my scene quickly anywhere when i got bored, even with no keyboard, the language used by POV-Ray is very simple and scene are just matter of a few parameters/keywords, even on more advanced projects, also some peoples trust it will take hours of rendering on a 200mhz processor but you know what, POV is a Raytracer, and have a load of parameters to save time on render, do you imagine to launch a high quality rendering at every modification of a complex scene? No and POV-Team know it better than anyone, you can tweak your render to spare time, removing aa, setting ray lenght etc…

Second, what about of the WOW-3D-CUBE²-LIKE-ENGINE but with no games for it (Yeti3D), just a demos who do the job very well but it will be removed after 10seconds… and the guy who do it take some day to tweak it (POV was ported in 3day) just for… nothing, be realist, i don’t pretend my port will be usefull to anyone but it is certainly more usefull than a 3D Engine with no games who use it.

POV-Ray2x

The Ur-Quan Masters aka Star Control 2

The Ur-Quan Masters or simply UQM is a very good open source Space Opera like 2D game  (actually, i think it is the best game ever made), it is an Sci-fi action RPG with some others sub-genres (Space exploration/adventure etc), originally it is a commercial game developed by Toys for Bob under the name Star Control 2 in 1992 for DOS, it was later ported to 3DO Console and released in open source domain (GPL) in 2002.

The game feature a good balanced Melee mode (and you can play online with the last version!) which is not as interesting as the story mode for me, because it is surely the core of the game and which is make it excellent, the story mode is non-linear and influenced newer game like Homeworld, it feature from the 3DO version, full alien recorded speech(!), more than 500 stars to explore (with variables numbers of planets/moons in each), a large number of species and ship types, good remixed musics etc… you can customize you’r main ship and land on any planets you find and also grab minerals from them.

Well, if you like non-linear games and Space opera stuff YOU need to play it, the game can be quite difficult the first time you play it but it is because you’r ship is very weird at the beginning! (i recommend to stay in the solar system and do all missions you can before exploring UQM universe)

Download The Ur-Quan Masters, open-source version. (i recommend to download remix pack and voices pack too if you have a good bandwidth, ~250mb)

A giant map from the game manual which can help at you’r first time.

SC2

Website update & programming

Major update of my website yesterday, it is now much more cleaner (XHTML 1.0 & CSS 2.1 valid) and less messy, i uploaded a huge load of olds and recent projects on it too, which is a very good thing since i wanted to do that a year ago but lacked of times, i also updated my blog, it have a new fresh theme and is in full english, like the website, principally to improve my english skill, so feel free to report any errors.

For thoses who wonders about how i made the random header image thing, here you go:

<div id=”header” style=”background-image:url(’path-of-your-theme/img<?echo rand(0,MAX_IMAGES)?>.jpg’); width:920px; height:250px; background-repeat:no-repeat;margin:20px auto;padding-top:10px;”>

On a other register i tried to code for NGP (Neo Geo Pocket) lately, an handheld game console produced by SNK in 1998 but it is a mess… the hardware lack of documentations and all links i found seem down… however i found a cool fractal generator with sourcecode somewhere so i will analyze it and try to display something, from a quick view it seem the CPU used on the NGP (Toshiba TLCS-900H) is very powerfull for a handheld of this time but also very different to others well know CPU, it look like a old SH2 in term of instructions, which is interesting.

I also continue to improve my skill on the z80 CPU with the Sega Master System, the next step to do will be a kind of pseudo 3D effect you can found in game such as “Space Harrier”, it is a really good effect and i want to do it, i don’t know how it work so i think i will need to reverse the routine used in SH. :D

Here is a screenshot of a effect in the game “Space Harrier” on Sega Master System which i want to reproduce (the checkerboard):

Space Harrier SMS